Dodgeball Rules
​​​​​​​Game Setup
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Teams: Each team has 6 active players on the court.
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Roster Limits: Up to 12 players per team, including substitutes.
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Ball Count: 6 identical balls used per game.
Court Layout:
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Divided by a center line
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Optional neutral zone depending on league format
Gameplay Rules:
Opening Rush
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Players rush for balls placed near the center line.
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Each team may retrieve balls from their designated side and the center ball.
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No sliding, diving, or crossing the center line during the rush.
Ball Activation
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A ball becomes live once it fully crosses into the opponent’s side of the court.
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Throwing an inactive ball results in the thrower being called out.
Throwing
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Players may throw the ball at any time once it is live.
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Throws must be aimed at eliminating opponents.
Eliminations
A player is out if:
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Hit by a live ball
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Their thrown ball is caught by an opponent
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They step out of bounds or cross the center line
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They throw an inactive ball
Catching
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A clean catch of a live ball eliminates the thrower.
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A catch also revives one teammate, who must re-enter in the correct order.
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Ricocheted catches are allowed if the ball is caught before hitting the ground or
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wall.
Blocking
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Players may block with a ball in hand.
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If the blocking ball is knocked out of the player’s hand, the blocker is out.
Re-entry Rules
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When a teammate is revived by a catch, they must re-enter the court in the same
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order they were eliminated.
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The first player eliminated is the first eligible to return.
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Players must wait in a designated outbox or sideline area and may only re-
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enter when signaled by a referee or team captain.
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Out-of-order re-entry is considered interference and may result in a penalty or
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disqualification.
Penalties and Infractions
Lateness
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Teams arriving late may forfeit points (1 point per minute, up to 5 points).
False Starts
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A false start during the opening rush results in a warning.
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A second false start may result in the team starting with one player out or
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forfeiting ball possession.
Ball Retrievers
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Each team may designate up to 3 retrievers.
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Retrievers may not interfere with play or cross the center line.
