BASEketball Rules
Gameplay rules:
Shots are taken from different spots (single, double, triple, home run) and if the shot is
made, then the shooter moves to that base.
If the shot is missed, then the shooter is out.
3 outs per half inning, at which point the shooting team goes off.
9 innings are played each game.
For each shooter, one player from the opposing team is able to stand between them and the
basket and act as a distraction.
The distraction may not make contact with the shooter, yet can do anything to distract
them.
The distraction may not touch the ball or alter the shot in any way.
If a runner is on base, he can “steal” in order to move up an extra base on the ensuing shot.
Before the shot, the runner can call either Bank or Swish, and if the batter does that, the
runner moves up an extra base from where they would have according to the hit.
If the batter does not Bank or Swish as the runner called out, then the runner is
automatically out, regardless of whether the batter is out or not.
One substitution can be put in per game, and this substitution must stay in the rest of the
game.
If the bases are loaded, and there are less than 2 outs, and the batter gets out, he/she
advances to first, the runner at third becomes the batter, no runs scored. The runners on
first and second move up a base.
A coin flip will determine the home team.
Defensive Alignment: All players are located in the “outfield” waiting to rebound any
missed shot.
Double Plays: If there are runners on base, and a shot is missed, the defense has the
opportunity to tip in the missed shot for a double play. The defensive player cannot have contact with the ground when tipping in the missed shot. The offense player closest to home is the second player ruled out in the double-play. Defense only has one opportunity to tip in for a double play and there are no triple plays allowed.
Conversions: During a double play attempt, if the defense misses the tip in, the offense
has the chance to tip in the missed shot for a conversion. (Any player on base is allowed to leave the base they are occupying and attempt the tip in. if this tip in is made, the batter is awarded the base he shot for.)
The batting lineup will consist of everybody on the team, and must be followed in that
order.
A team may not take a shot from a previously used square until they have tried all
available squares, except for homeruns, which can be attempted at any time.
Team rules:
5 players per team
3 players are allowed to play at a time during the game
No uniform requirements but teams must be matching in some way.
Arena Specifications:
Single is at the free throw line or equivalent.
Double is at the three point line or equivalent.
Triple is marked and between three point line and half court.
Home run is half court equivalent, back from the hoop.
For singles and doubles, there can be a maximum of 3 spots to shoot from.
For triples, there can be a maximum of 2 spots to shoot from.
Home runs are only shot from one spot, and that spot must be straight back from the hoop.
There must be a spot straight back for each type of hit.
The other spots can be located anywhere, varying based on the arena.
Home plate is located at half court, or the spot to shoot from for home runs.
League Rules:
Description
The layout of the field
For the pitcher's mound you have a basketball hoop
There are four bases, as there are in baseball, but the distances between them are
shortened, as there is no pitcher.
There are nine squares radiating from the hoop: three single squares (small, yellow), three
double squares (medium, red), and three triple squares (large, blue wedges).
Instead of hitting a ball to right field, you shoot from the single, double, or triple square on
the left side of the infield.
Instead of hitting a ball to left field, you shoot from the single, double, or triple square on the
right side of the infield.
Instead of hitting a ball right down the middle, you shoot from the single, double, or triple
square along the middle.
There's the home run circle, with home base at its center. Instead of hitting a home run, you
shoot a home run from there.
There are two orange circular steps, one on each side of the garage door. These are used for short shots, aka bunts.
Shooting
The square you shoot and score from determines what kind of hit you're going for. Ex. A
shot from one of the three double squares indicates a double. Any players ahead of you also
move two bases.
If you fail to hit the basket or the backboard, you're out. If you hit the backboard or the
basket, the opposing team gets to rebound and try to shoot a basket for a double play. If
they succeed, you'll be out, and so will the player closest to home plate.
You get a second shot - a conversion - at the ball if you miss and the opposing team misses
the next two shots when it tries a double play against you. If you make that shot, the original
shot attempt holds - if you were shooting for the home run in your first shot, but score in
the conversion, you get the home run shot. If you miss, you're out.
You shoot for the cycle. If you start with a single, you can't shoot a single again until you've
attempted the double, triple, and home run first, in that order. It's a rare inning that allows
your team enough chances for you to have a second shot at a triple.
Scoring depends on how many men cross home plate (runs shot in), not how many shots
you successfully score (hits).
If you want to bunt, you shoot from one of the orange steps. The bunt advances the runners
already on base, but give the shooter an out. No psych-outs are used there.
In the event the bases fill up, the first shooter, now on third base, can call upon one of the
other players in the dugout to take his spot on third as he returns to home plate to shoot the
fourth shot. This way, you have four players on offense, but only three shooting.
Defending
Defending is similar to that in basketball, but you have greater liberty in how you defend
against the shooter. The three defenders are present at all times.
There's no tagging out of players. There are no triple plays.
You can force a shooter out by psyching him out. This means you can do just about anything,
use just about anything, to make the shooter miss. Anything from a simple line to an
elaborate setup involving dwarves and spinning plates to grotesque faces coupled with
beastly sounds. You can even mimic a player in a mocking way in order to get him out.
Double-teams are permitted.
If the umpires deem a psych-out in bad taste and the shooter misses, the shooter gets his
shot (like a walk in baseball).
Officiating
The umpires make sure the rules are being followed and put potholders on squares that
have been used in shooting, to prevent shooting from that square again until a cycle is
completed. Once the home run shot is taken, the potholders are removed from the squares
the shooter used, or removed from all squares when the third out is called.
Length of play
The teams take turns like they do in baseball - visitors first, home team second. There are
nine innings, like in baseball, and a seventh inning stretch. The seventh inning stretch also serves as halftime. Overtime follows if there's a tie at the end of nine innings.
