5v5 Basketball Rules
Game Format
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Format is 5v5 full court.
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Teams may have up to 10 players on the roster.
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Each team will play 8 games per session.
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Each team will have 2 doubleheaders during the session - 7 games.
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Weeks 1-5 will be regular season, with the session concluding in Week 6 with a seeded single-elimination playoff bracket.
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Players are required to wear a numbered shirt or jersey.
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Ball size is 7 (29.5").
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Each team must provide its own basketball.
Scoring
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Field goals inside the arc are worth 2 points.
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Field goals beyond the arc are worth 3 points.
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Free throws are worth 1 point.
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Free throw attempts must be shot within 7 seconds of the shooter receiving the ball from the referee.
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If time expires, the team with the higher score wins.
Game Length
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Games consist of two 15-minute halves.
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The clock will run continuously.
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8 seconds get across half court and 25 second shot clock.
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Each team receives 2 timeouts per half.
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Halftime will be brief and managed by league staff.
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Clock Stoppage
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1st half, clock will only stop for free throw attempts in the final minute of the half, otherwise it will run continuously
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2nd half, in the final minute the clock will be stopped for out of bounds, fouls, and change of possession. If the difference in score is 15 points or more, when the final minute starts, then the clock will run continuously without stoppages except for free throw attempts.
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Fouls
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Fouls will be tracked.
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Team fouls reset at halftime.
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Each team is allowed 4 team fouls per half before the bonus begins.
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On the 5th team foul of the half, the opposing team will be in the bonus.
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Technical fouls will be assessed by the referees as needed for unsportsmanlike conduct or other violations.
Free Throw Timing
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A free throw attempt is officially considered "in the act of shooting" once the ball leaves the shooter's hands and makes contact with the rim — not simply upon release. This distinction applies when determining lane violations or fouls that occur during the free throw motion.
Clear Path to the Basket
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A clear path foul occurs when a defender fouls an offensive player who has a clear, uncontested path to the basket on a transition opportunity (no defenders between the ball handler and the basket, excluding the fouler). Penalty: two free throws plus continued possession of the ball for the offended team.
Technical Fouls and Player Conduct
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Zero tolerance for disrespectful, threatening, or overly physical behavior toward players, referees, or staff.
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A player who receives a technical foul will be assessed the penalty enforced by league officials during the game.
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A second technical foul on the same night will result in disqualification for the remainder of that night's games and suspension for the following week's games.
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League staff reserve the right to remove any player or team for repeated misconduct or behavior detrimental to the event.
Substitutions
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Substitutions are allowed during dead-ball situations and timeouts only.
3-Second Violation (Paint)
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Offensive 3-Seconds: An offensive player may not remain in the free throw lane (paint) for more than 3 consecutive seconds while their team has possession in the frontcourt. Violation results in a loss of possession.
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Defensive 3-Seconds: A defensive player may not remain in the free throw lane for more than 3 consecutive seconds without actively guarding an opponent. Violation results in a technical foul, awarding the offense 1 free throw and continued possession of the ball.
Playoffs
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Weeks 1-5 will make up the regular season, with Week 6 serving as a seeded single-elimination playoff bracket.
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The number of qualifying teams is to be determined.
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If not all teams qualify for the playoff bracket, non-qualifying teams will play a consolation game for their 8th game.
Additional Rules
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League officials will have final authority on all rulings not specifically covered here.
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Teams and players are expected to uphold the spirit of competition, sportsmanship, and respect for opponents, officials, and staff at all times.
